An immersive music experience using XR technology
Nova is a concept for a headset to create new music environments using XR technology. The headset's virtual performance technology recreates an immersive experience of a concert. It aims at maximizing musical expression in a virtual space that users can feel from anywhere.
3D Fabrication / Product Drawing
I started by exploring preliminary 3D forms using foam, wire and chipboard to understand how to create dynamic sculptural forms. By allowing form to precede the function, I listened to my models to understand how it might interact
with the human face.
After initial form explorations, I refined my model by considerings its human factors and ergonomics while interacting with the face.
Using color and different finishes, I refined my model further.
I moved onto exploring ideations for variations of my model.
After my exploratory ideations I created refined technical drawings and renderings for my model.
After further refinement of my concept, I created a cutting list for my parts. Using the band saw and the machine sander I fabricated 2 parts in balsa foam. I used sheet metal and chipboard to create the screen and antenna for my model and assembled all the parts together using wire.
The most successful part of the project was making all the parts work together in an assembly. The biggest challenge was ensuring that all the parts looked harmonious despite having varying finishes.